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Helldivers 2 Bots: Loadout Hell! (Ultimate Guide Inside)
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Title: BEST AUTOMATON BOT LOADOUTS HELLDIVERS 2 META TIPS AND TRICKS
Channel: ThiccFilA
Helldivers 2 Bots: Loadout Hell! (Ultimate Guide Inside) - Or, How I Learned to Stop Worrying and Love the Charger's Laser
Alright, fellow divers, strap yourselves in. You think diving towards a planet infested with Bile Titans is tough? Try staring down the Helldivers 2 Bots: Loadout Hell! That’s right, we're talking about the Automaton menace, the tin-can tyrants, the… well, you get the picture. They’re back, and they’ve brought their own personal brand of chaos – which, if you're anything like me, involves a lot of screaming and desperately mashing the reload button. This isn’t just a guide; it’s therapy. And trust me, you're gonna need it.
The biggest hurdle? Figuring out the right weaponry to dismantle these metal menaces. Every time I thought I had a handle on it, Arrowhead Game Studios throws a curveball. Patches. Balance changes. New toys. It’s a constant game of "what’s good now?" And frankly? It's exhausting.
Section 1: Understanding the Enemy – Because Knowing is Half the Battle (or, More Like, 20% of the Battle)
Before we dive headfirst into the loadout abyss, let's get a grip on who we're up against. The Automaton forces are brutal, multifaceted. They're not just mindless drones; they’re a tactical nightmare.
- Scouts & Infantry: Your basic grunts. Annoying in numbers, but usually manageable with a few well-placed bursts. Don't underestimate them though, they swarm fast.
- Hulk: The walking, talking (well, probably not talking) armored monstrosities. Massive health, devastating flamethrowers, and an apparent disregard for personal space. These guys are your priority one targets.
- Devastators: They carry rocket launchers and shotguns. Can be overwhelming in numbers. Those rockets? Ooof.
- Tank: Mobile artillery platforms. They'll turn your carefully planned assault into a smoking crater if you don't take them out fast.
- Dropships: A constant stream of reinforcements. Controlling the skies is everything when fighting bots.
See? I told you it was complex. This is where the loadout hell really begins. Each enemy type demands a specific response, a specific tool from your arsenal. You're not just picking weapons; you're crafting a strategy. And believe me, that strategy changes every other week according to the latest patch.
Section 2: The "Meta" is a Lie! (Or, What Really Works… Sometimes)
Now, everyone's got their "best loadout" and their "meta build." Screw that. What might work like a charm one day could leave you crying in the mud the next. That said, some weapons and stratagems consistently prove their worth. Here's what I've found to be (mostly) effective, along with a healthy dose of my own emotional baggage:
- Primary Weapons:
- Breaker Shotgun: The classic. Reliable, powerful, and satisfying. It’s the shotgun equivalent of comfort food.
- Liberator Penetrator: A solid all-rounder. Good armor penetration makes it decent against Devastators.
- SMG-34 Defender: My guilty pleasure. It chews through infantry like nobody's business.
- Secondary Weapons:
- P-19 Redeemer: A must-have. Efficient, reliable, and perfect for quickly dropping those pesky little guys.
- Grenades:
- Impact Grenade: A classic. Good for everything.
- Stun Grenade: A lifesaver. Gives you precious seconds to reposition or reload when getting swarmed.
- Stratagems:
- Eagle Airstrike: Clears hordes, obliterates Dropships. My go-to panic button.
- Orbital Railgun: A guaranteed Hulk-remover. Needs careful aiming, but worth it.
- Orbital Laser: It's a big laser that shoots things. What's not to love? Especially good for those pesky Dropships.
- Autocannon: The workhorse. Good at everything. It's heavy, but worth it.
- Guard Dog Rover/Sentries: These little guys watch your back while you're busy staring down the barrel of a cannon.
And now, the REAL truth…
My Problem Child: I was obsessed with the LAS-5 Scythe for… well, a while. I loved the infinite ammo and the laser-y-ness. But against the Bots, the Scythe is a liability. It just bounces off the armor. I learned that the hard way, watching my squad mates get turned into scrap metal while I peppered a Devastator with a glorified, albeit pretty, flashlight. Oops. Sigh.
That Time I Accidentally Called in the Wrong Stratagem: Picture this: Heavy fighting. I'm out of options. Adrenaline coursing. I mash in the code for the Orbital Railgun… and accidentally tap the Eagle 110mm. Face-plant. My crew dies. We lose the mission. My fault. I spent the rest of the evening feeling sick.
The point is this: Try everything. Experiment. Find what you enjoy, what suits your playstyle, and what works for you. Because the 'meta' doesn't matter when you're staring down a gun.
Section 3: Loadout Considerations – It's Not Just About the Bang!
Choosing your equipment goes beyond just "what pew-pews do I want?" You need to consider the following:
- Role in the Squad: Are you a crowd controller? A heavy hitter? A support player? Your loadout should complement your team's composition.
- Map Conditions: Rainforest? Desert? The environment affects visibility, engagement ranges, and your ability to maneuver.
- Defense: The Bots' heavy armor, coupled with their sheer numbers, demands a strong defense.
- Personal Preference: Do you like to run and gun? Are you a methodical sniper? Choose weapons that feel good in your hands.
And for the love of Super Earth, communicate with your squad! Tell them what you can do. Avoid the lone-wolf mentality, because the Bots will punish you.
Section 4: The "Hidden" Costs of Loadout Hell (Less Discussed Challenges)
It's not just about weapons and stratagems. There are other areas where a good loadout can make or break a mission.
- Ammo Management: Running out of bullets in the middle of a firefight is a quick way to die. Consider weapons with efficient ammo usage or bring a dedicated ammo pack.
- Mobility vs. Firepower: Some of the most powerful weapons slow you down. This can be a problem against the Bots' relentless aggression.
- The Stratagem Glitch: Let's be honest, sometimes the stratagems just… don't work. This is why you need backup – and patience!
Section 5: The Bots, the Bugs, and the Future – Where Do We Go From Here?
The Automaton threat will undoubtedly evolve. New units, new tactics, new ways to make our lives a living hell. Which means we, as Helldivers, must also evolve. We need to remain flexible, adaptable, and willing to experiment.
And, I can't stress this enough, we need to support each other. That's part of the fun. Learning from each other. And yes, sometimes, laughing about our shared failures. The beauty of Helldivers 2 is the constant challenge. And the chaos. And the utter mayhem. Embrace the Helldivers 2 Bots: Loadout Hell! The struggles with the different weapons will make you the best diver. The bots are there to test you.
Conclusion: Embracing the Chaos
So, the ultimate guide? There isn't one. (Sorry.) Instead, this is a call to arms. Go out there. Experiment. Fail gloriously. Adapt. And most importantly: Have fun. And remember, even if you die, you're still fighting for Super Earth. Now, for democracy!
Process Analysis: The SHOCKING Stats You NEED To See!Helldivers 2 - The BEST Loadout For Automaton Major Orders Best Bot Loadouts by PhaseShifter
Title: Helldivers 2 - The BEST Loadout For Automaton Major Orders Best Bot Loadouts
Channel: PhaseShifter
Alright, Helldivers! Let's talk bots. Specifically, let's talk bots loadout Helldivers 2. You know, those clanky, metal menace-machines that just love to ruin your day (and your Liberator!). I've spent a LOT of time diving into the Automaton-infested territories, and trust me, I've learned a thing or two about what works and what absolutely gets you turned into scrap metal faster than you can say "For Democracy!" So grab a stim, buckle up, and let's dissect the perfect bot-blasting arsenal.
The Initial Panic and the First Mistake…Or Two
Remember your very first Helldive against the bots? I do. I was cocky. I’d just unlocked my shiny shiny Autocannon and figured, "Easy peasy, lemon squeezy." Turns out, “easy peasy” meant “getting shredded by a billion rockets and heavy devastators.” My loadout was… sub-optimal, to put it mildly. I was running the default support weapon (useless against the hordes, I quickly learned!), some random grenades, and thinking I could handle the whole mess of bots alone. Spoiler alert: I couldn’t. I ended up running around in a circle screaming (mostly internally) while my squadmates, who were actually prepared, saved my bacon. That’s the beauty of this game, though: you learn from your mistakes. And trust me, I learned a LOT that day.
Deciphering the Bot Codex: Know Your Enemy
Before we architect your killer bots loadout Helldivers 2, we need to understand WHAT we're killing. The Automatons have a simple premise – kill, kill, kill – but their units vary. We have:
- Scouts: Annoying cannon fodder, easily dispatched. But they swarm. Take note.
- Raiders/Devastators: The medium infantry. Need a plan but they can be dealt with without too much issue. High damage, low health.
- Hulk: The big boys who come in close range. You'll want your heavy weapons, and a plan on how to do that.
- Tank: The long-range heavy armor. Can be handled with the right stratagems.
- Dropships: These bring the reinforcements, and they are constant.
- Factory Striders: Those weird tripod walkers that spew out more bots. Target their legs, it will make them collapse.
Knowing what you’re up against is half the battle, folks. Knowing which units are most prevalent in each difficulty level will help even further. Now let's look at your options…
Primary Weapons: Picking Your Blaster
Okay, let's be real: your primary weapon is your bread and butter against the bots. It's what you'll be relying on most of the time. Here's a quick rundown of some top-tier choices:
- AR-23 Liberator: The OG, the workhorse. Solid, reliable, good against most bot types. Always a safe choice, especially for newer divers.
- R-63 Diligence: A slightly more powerful, and can be effective against armored objectives. Still, better guns exist.
- BR-14 Adjudicator: If you like the AR-23 format, but don't need the ammo, this is a great choice to use.
- PLAS-1 Scorcher: The energy-based rifle. Good for dealing with all the bot types, but limited ammo.
Pro-Tip: Don’t sleep on the light machine guns if you're running with a fast-moving squad. Their raw firepower can quickly clear waves of bots, but remember you'll have to hunker down to reload.
Secondary Weapon: The Sidearm Symphony
Honestly, your sidearm doesn't get much love against bots. It's mainly for when you’re out of ammo, or caught in a pinch. The default sidearm is good enough.
Grenades: The Explosive Embrace
Grenades are your friends, especially against tightly packed bot patrols and in clearing objectives.
- Impact Grenade: Great for quick kills and dealing with tight groups.
- High Explosive: A good all-rounder, good for clearing out bot patrols and hitting objectives.
- Stun Grenade: Can be useful for disorienting the enemy.
Support Weapons: The Bot Busters
Here's where things get interesting, and where your bots loadout Helldivers 2 truly defines itself. This is where the big guns come out!
- Autocannon: My old standby. Very effective against the majority of enemies, but you will want a second hand and a backpack.
- EAT-17: The Expendable Anti-Tank. A two-shot disposable weapon that’s perfect for taking down Hulks and other heavy targets.
- Expendable Anti-Tank Rocket: Similar to the EAT-17, but has more ammunition.
- Spear: A lock-on anti-tank weapon with limited ammo, but devastating power.
- Railgun: The ultimate bot-buster, but also a bit of a double-edged sword.
My Take: You’ll want at least ONE anti-tank weapon in your squad. The EAT-17 is an excellent choice for learning curve. For more experienced divers, the Autocannon can obliterate entire patrols and is great for dealing with dropships. If you're playing with a coordinated team, the Spear is incredibly powerful.
Stratagems: The Heavenly Hammer
Stratagems are your trump cards. Choose these wisely:
- Orbital Strike: Can obliterate even the toughest targets.
- Eagle Airstrike: Excellent for quickly clearing hordes and destroying objectives.
- 500KG Bomb: The ultimate showstopper. Obliterates everything in its path.
- Anti-Personal Mines: Very helpful in slowing down the horde of bots.
- Guard Dog Rover: Has the downside of shooting at bots, but also your teammates.
Pro-Tip: Always, always bring a Stratagem that can deal with heavy armor. Trust me. Especially on higher difficulties. That Hulk staring you down? He's not friendly.
Armor: Fashion AND Function
Yeah, the armor stats don't seem like a huge deal; but its passive perks DO matter.
- Light Armor: More stamina, faster movement, and lower cooldowns.
- Medium Armor: Balanced stats, good for general use.
- Heavy Armor: More armor and more resistance, but slower movement.
My Take: I usually lean towards medium armor for the balance. But sometimes, I'll opt for a light armor build if I'm focusing on hit-and-run tactics. The armored perk doesn't matter too much. But the "scout" perk on light armor can really help you from the enemy.
Putting It All Together: A Sample Loadout
Okay, so how do you put this all together? Here’s a sample bots loadout Helldivers 2 for a solo, mid-level difficulty dive:
- Primary: AR-23 Liberator (reliable, good all-rounder)
- Sidearm: Default Pistol (always good to have)
- Grenade: Impact Grenade (quick reactions)
- Support Weapon: EAT-17 (anti-tank for days)
- Stratagems: Orbital Strike, Eagle Airstrike, Anti-Personal Mines
- Armor: Medium Armor (balance is key)
This loadout gives you good firepower, anti-armor capability, and the ability to clear objectives and deal with waves of bots. Feel free to tweak it based on your playstyle and the mission!
Beyond the Blasting: Teamwork Makes the Dream Work
Look, even the best bots loadout Helldivers 2 won’t save you if you’re playing solo. Communication, coordination, and a willingness to cover your teammates are crucial. Call out enemy positions, share ammo, and stick together. If one of you goes down, the rest of the team is there to back you up.
The Real Deal: You’ll Die. A LOT. Embrace It.
Here’s the unvarnished truth: you WILL die. A lot. Against the bots, especially. You’ll get roasted by rockets, crushed by Hulks, and swarmed by endless hordes. Embrace it! Each death is a learning experience. Each mission is a chance to refine your strategies and become a better Helldiver.
Conclusion: For Democracy!
So, there you have it. A crash course on crafting your ultimate bots loadout Helldivers 2. Remember, the best loadout is the one that works for YOU. Experiment, adapt, and most importantly, have fun! Keep diving, keep fighting, and always, always remember: For Democracy! And don't forget to tell me about your favorite bot-busting loadouts in the comments! I'm always looking for new ideas… and more ways to eradicate those metal menaces. Happy diving, Helldivers!
RPA Developer (Microsoft): Land Your Dream Job Now!HELLDIVERS 2 CRAZY STRONG AUTOMATON LOADOUT ALL CLEAR NO DEATHS MAX DIFFICULTY by Stickhead31
Title: HELLDIVERS 2 CRAZY STRONG AUTOMATON LOADOUT ALL CLEAR NO DEATHS MAX DIFFICULTY
Channel: Stickhead31
Helldivers 2 Bots: Loadout Hell! (Because Democracy Isn't Always Pretty)
Okay, so... Bots. They're not exactly *friendly*, are they? What's the absolute WORST thing about fighting them?
Oh, bless your democratic heart. The worst thing? Ugh. It's the *CONSTANT* artillery barrage from those blasted Devastators and Hulk's. Seriously, you're just trying to liberate a farm for crying out loud, and BAM! Your strategic backpack gets vaporized. Again. It gets OLD real quick. And don't even get me STARTED on the mortars. You literally can't breathe without a mortar shell landing RIGHT where you've decided to make your temporary tactical retreat! I swear, I've had missions where I spend more time dodging artillery than actually shooting anything. Demolishing patrols from afar? Forget it. They can and will out-snipe you. It's like playing Red Rover with a nuclear warhead and a bunch of tin cans.
I’m still having nightmares about those Hulk's. You know, the ones that just *stare* at you with that creepy red eye while they’re melting your face off with a laser cannon? I once spent like 10 minutes, just running and diving, while the rest of the squad was getting torn apart. It ended with me, hiding in a crevice, watching the last three of my squad get turned into chunky salsa. Good times. Pure, unadulterated democracy! (I'm starting to think Super Earth propaganda is a little bit… exaggerated).
Right, loadouts then. Which weapons are actually worth a damn against those metal menaces? And how much am I going to cry when I realize I don't have them?
Look, let's be honest. There's the "meta" and then there's "what you *actually* have unlocked." The ideal bot-busting arsenal usually involves a combination of the Breaker shotgun (because close-range panic is unavoidable), the Railgun (for those pesky hulks and tanks – assuming you're not nerfed into oblivion by the next balance patch), and a support weapon to destroy their heavy weaponry, like the Autocannon. Remember the Autocannon? It's glorious when it works. And the grenade launcher is good when you can't hit the broad side of a building. But here's the REALITY: you’re probably rolling with your basic starting weapon and hoping for the best.
I remember one particularly brutal mission. I'd just started, and all I had was the Liberator rifle and a dream. That, and a whole lotta bugs! Bots? They were like a steel wall I just kept throwing pebbles at. I found myself constantly diving for cover, praying for a resupply to drop. It wasn't effective. I swear, that mission costed me my entire salary. The frustration was palpable. I rage-quit. Then, after a week, I came back to redeem myself and get payback. I had improved some! But still mostly failed. I still get a thrill when I see a stratagem I can call down to turn the tide. But the feeling of ineptitude is always there.
What about Strategems? Which ones should I be calling in to obliterate those robotic runts?
Okay, now we're talking. Strategems are the *spice* of Helldivers 2... or, you know, the difference between "slightly inconvenienced" and "reduced to a fine mist."
For Bots, you're gonna want the orbital strikes. Like, ALL the orbital strikes. The 120mm and 380mm barrages? *Chef's kiss*. They rain down death and destruction, hopefully on the enemy. Remember, though: friendly fire is ALWAYS an option. The Eagle Airstrike is an absolute must-have for clearing out large groups of infantry. Eagle cluster bombs are also surprisingly useful. Plus, it's satisfying. The rail cannon is also amazing, especially when you can precisely snipe a Hulk.
The support weapons are fantastic too, as mentioned. Autocannon, Grenade launcher, and the Spear (if you have the patience and the aim) can all mess up the bots' day in a big way. It’s just… sometimes, with all the chaos, you accidentally call in a supply drop *directly* on top of where your whole squad is fighting. Oops.
Is stealth even a *thing* against the Bots? Or am I just wasting my time crawling around in the dirt?
Stealth? Against the Bots? Ha…HAHAHAHA! Okay, breathe. It’s… *possible*, *in theory*. If you're good at staying out of sightlines, and if you're willing to move at a snail's pace for literally the entire mission while trying not to cough. It's a risky strategy, to be sure.
I tried it once. I wanted to be “sneaky” and “tactical.” I thought I could sneak past the Bot patrols, complete my objectives, and escape without firing a shot. I was wrong. Utterly, completely wrong. The second I thought I was safe, a patrol of Devastators popped out of nowhere, and suddenly I was being chased by a tank. It all went to hell in a handbasket. Stealth is not the word with bots. It’s more like… well, it’s Helldivers. Expect the worst. Embrace it. And bring the big guns.
Alright, I'm geared up. I've got my strategems, and I'm ready to... well, *try*. What's the best general strategy for taking on a Bot mission?
Okay, listen up, Helldivers. This is the distilled wisdom of someone who's spent entirely too much time being shot at by robots. First things first: *stay mobile*. Bots are stationary. They don't like things that run around. So, constant movement. Never stand still for more than a few seconds. You can't always out-shoot them, but you *can* outmaneuver them. Use cover wisely. Cover is democracy's friend.
Second: *prioritize targets*. Destroy those rocket devastators first. Take out the rocket devastators, because those bots will ruin all of your plans. Then, deal with the patrols. Coordinate with your team. Do you have a person designated for dealing with those pesky tanks? Remember, you're a *team*. And most important of all: *manage your ammo.* Call those supply drops! And don't, for the love of democracy, waste ammo.
And finally, don't get discouraged! You WILL die. You will fail. You will accidentally kill your squadmates. It's all part of the process. Just get back out there and spread some democracy! It's fun. Sometimes. (mostly when you win)
Helldivers 2 This Is EASILY the Best Automaton Loadout Ive Used Solo, Super Helldive Difficulty by takibo
Title: Helldivers 2 This Is EASILY the Best Automaton Loadout Ive Used Solo, Super Helldive Difficulty
Channel: takibo
Future of Work: The $X Trillion Market Exploding Before Your Eyes!
Fight the Bots Like an Expert by CommissarKai
Title: Fight the Bots Like an Expert
Channel: CommissarKai
Helldivers 2. SOLO. NO STIMS. No deaths. 507 Bot kills. Super Helldive. Full Map Clear. Commentary by Antique Nova
Title: Helldivers 2. SOLO. NO STIMS. No deaths. 507 Bot kills. Super Helldive. Full Map Clear. Commentary
Channel: Antique Nova
